How Vindictus: Defying Fate has changed since the pre-alpha-developers say

Recently, the Steam platform has started global open alpha testing of a new role from Nexon called Vindictus: Defying Fate. The game is based on the intellectual property of Mabinogi Heroes (Vindictus), promising fascinating solitary content and exciting action. Thanks to the magnificent graphics created on the Unreal Engine 5, as well as the widespread possibilities of customization of characters and costumes, the developers wanted to make the game attractive to those who appreciate the visual component and the possibility of fine configuration of the appearance of their hero.

On the eve of the alpha test Korean gaming portal Gamevu.co.kr I conducted an electronic interview with the Don Soku, director of the development of the game. We got acquainted with the article and compiled a summary of the most important information regarding new systems added after the test in March 2024, communication with the original Mabinogi Heroes and the features of the development process.

https://www.youtube.com/watch?v=3bcjz-2v9hg

Communication with the original

The developers sought to create a classic action game that would harmoniously combine the emphasis on both the player’s skill and the development of the character. They believe that both of these aspects are equally important for a full -fledged game experience. Despite the fact that Vindictus: Defying Fate uses a rich world and a unique combat system of the original Mabinogi Heroes, the project is not a direct transfer. Instead, the authors rethought and expanded the already familiar world, adding new characters, enemies and plot lines that deepen the ENT and connect important events together. The game will not be as merciless as the Seolslaiki, but it will not seem too simple. The team strives for a fair balance sheet, which will allow players to improve their skills and develop a character to overcome difficulties.

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Improvements after pre-alpha

According to the results of the testing vindictus: Defying Fate, players expressed a desire to see a more diverse level of levels that go beyond simple movement and repeated battles. The alpha test presents a completely new design of locations with interactive elements and environment traps designed to make the gameplay more dynamic and exciting.

Among significant changes and additions, it is worth noting the appearance of special attacks that activate with accurate evasion or blocking of enemy blows, as well as new achievements in battles with bosses.

Two new game characters, Delia and Clacks were introduced into the game, each of which offers a unique combat style that meets the requests of players who want more complex and various combat scenarios. The combat zones were also significantly redesigned, and the number of battles with bosses and promotion in the main plot doubled in comparison with the pre-alpha version. The possibility of a t game by the four of the Castamization of characters has been added to the possibility of a t game, allowing players to more deeply configure the appearance of their heroes.

Within the framework of the alpha test, special attention was paid to the recycled structure of the card so that players could enjoy fresh experience. The authors also worked on costumes and characters’ physics, so that even simple actions, such as walking, were felt more realistic thanks to detailed animation and physical calculations. This attention to the details applies to battles, where the dynamic interaction of the movements of the character and his outfit is designed to strengthen combat experience.

Just Action mechanics are activated with an accurate block or evasion from certain enemy attacks. Subsequent actions depend on the chosen character: some can fend off and block attacks, others can counterattack after evasion. These unique movements are closely connected with the individuality of each character and pump automatically, based on their pre -set abilities, and not selected by the player manually.

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The application of deafening damage depends on the type of attack, but it can be caused by both conventional blows and special skills. However, the most effectively stunning is achieved when using just Action at an ideal moment.

The characters of the deprivation and Fiona, available in the pre-alpha test, were developed in order to help players master the basic mechanics of Vindictus. Added in the alpha test, Delia and Corks offer more specialized games of games suitable for specific combat scenarios. Of course, the first heroes were also adjusted: rage was deprived of more fast and intuitive, and the skills of the shield of Fiona gained great usefulness and variability.

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Changing characters and satellites

An instant change of characters during the battle is impossible, but players can change the hero in specially designated camps on regions maps. In the alpha version, the change takes place freely and without restrictions, but for the final release a system is considered, where the characters become accessible as relations with them improve.

Your achieved level is one for all characters. However, abilities and equipment develop independently for each character, requiring individual pumping and collecting equipment.

The game contains a satellite system that allows one of the game characters as a NPC companion, which will directly participate in the battle. In the alpha test, their role is limited by attacking , but in the future it is planned to expand this system, deepening the relationship between the satellites and adding the associated content. As relations develop, the behavior of satellites and their combat strategies may change. NPC satellites promise to become important elements both in the plot and in the gameplay.

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Single and cooperative game

Cities serve as the main bases of the player’s activity. In the beginning, it will be Kolhen, and as the plot develops, players will be able to go to other bases, although such transitions will not be frequent.

For players looking for more serious tests, high -level content called “Special Orders” is provided. These battles both a single game and a cooperative regime for four. This type of content is completely separated from the main storyline and is not mandatory for its age. This is an optional content for players striving to hone their combat skills as much as possible.

All game content can be held in solitary mode. Multiplayer is ed in some modes as an additional function. This means that the multi - component is not mandatory and is intended for those who want to play with others.

Long -term plans and release date

After the official launch, it is planned to constantly add new content and improve existing aspects. The direction and volume of future content will most likely be determined on the basis of reviews received during alpha testing.

The release date of the game depends on the volume of content, which will be included in the release version. In the current alpha test, the history of episode 1 is presented, which is only part of the total amount from the original game (from 1 to 10). The development of each episode requires significant time and effort. The final decision on the release date will be made on the basis of the company’s business strategy, so it is at the moment it is difficult to name specific deadlines.

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Conclusion

The developers hope that the players who enjoyed Vindictus will again experience the impressions and revive their memories. And for those who first get acquainted with this game, they promise to make every effort to make it a work that will bring joy, surprise and peace for research.

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